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World of Warcraft Mage Guide Level 80 in 7 Days

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Mage Leveling Guide Mages have some great advantages while leveling.
Of course many classes have their strong and weak points but a Mage is fun to level because he/she can make his/her own food and water, teleport to cities and other continents and is able to Blink which reduces run time.
As for the level build, opinions are divided.
Some would swear with the Frost build because it tends to be more efficient.
However, going for a Fire and Arcane build is better you can take down more enemies and you gain a number of extra stats from the Arcane tree.
Lets have a look at the Fire talent tree first.
Mage Levelling Build Fire Fire Magi can start attacking with either a Fireball or a Pyroblast, shoot a second Fireball and then a Fire Blast.
If the target isn't dead yet you just Frost Nova, take a step back and make another Fireball+Fire Blast combo.
Blast Wave and Dragon Breath will also become available at a later level and they can do the finishing touches as well.
Now why I didn't take Improved Scorch is because you don't use Scorch until you get the Hot Streak talent.
Molten Shields, Fiery Payback and Blazing Speed are not necessary for leveling purposes.
I did choose Impact (I know many Mages skip this one) because it's nice for leveling.
If you manage to use three or four Fire based spells before the mob reaches you, you have a 30-40% chance to stun the mob for two seconds before he even reaches you.
I took a bit of Frost because of the reduced mana cost of both Frost and Fire spells through the talent called Precision.
Mage Levelling Build Fire and Arcane This build has a mana preservation advantage because 60 percent of the regeneration is continued while casting.
You will also be surprised by the amount of critical damage you will get from this build which will also give back 30 percent of the spell's costs.
You will have 10 percent more Spirit and 15 percent more Intellect.
Arcane Concentration will cause around 10 percent of your spells to be cast without of mana drain.
This build will not give you AoE spells like Blast Wave and Dragon Breath but will be mainly focused on Fireball, Pyroblast and Fire Blast.
Arcane Explosion will be buffed a bit so that is a great choice for AoE purposes.
Presence of Mind and Arcane Power will give you 2 extra good abilities that will cause high burst damage when required.
You can choose to go complete Frost but especially in the beginning 30 levels you will be worse of than the builds stated above.
Shatter becomes nice, and later you get Icy Veins, Water Elemental, Cold Snap etc.
but the damage output of this build isn't as high compared to the ones above.
Profession Guide for a Mage Mages are the most powerful damage per second caster class in World of Warcraft.
They have no healing abilities and they are the best damage dealers.
Mage armor is made from cloth and they cannot wear other materials.
Tailoring and Enchanting This is a common combo for Mages since they can only wear cloth.
With these two professions, Mages will always have an advantage while leveling since they can craft their armor.
In the higher levels they will be able to craft pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim.
A tailor Mage can make parts which will improve his gear like embroidery for pants.
If you buy these from another tailor it would cost you gold and expensive mats, but if you are a tailor yourself it will only cost you two Ethernium threads.
Same thing goes for cloak improvements you can make for yourself.
The Enchantment profession is also very useful for Magi.
Magi can use it to enchant their gear easily, disenchant their unwanted gear and not need items which of course they can sell, use for their own enchants and use to level up in the tailoring profession.
There are also ring enchantments that only enchanters can put on their rings such as plus 19 spell power.
It is also nice to enchant all of your other gear pieces that could be enchanted, because in another case you will have to pay for it, and the mats sometimes very costly.
A Mage without enchants would not perform as well as the another that has full enchanted gear.
Alchemy and Herbalism Having Alchemy and Herbalism is nice for any character and Mages are no exception.
Since they are the top dps casters they use flasks, potions and spell power elixir.
These brews are quite expensive on the Auction and by having 2 professions Mages will not only save up some gold, but will always be prepared for the fight with their stats increased.
Another nice thing for Magi will be the Life Blood buffer which they will receive with the Herbalism profession.
For a Mage who doesn't have a single healing spell this would be a great help.
Life Blood will heal the Mage for 2000 over five seconds and it can be used while your character is invisible and stealthed.
Other A Mage could also choose to train Jewelcrafting since rare gems are also really nice to be able to craft.
Mages that have Jewelcrafting also be able to craft unique equipment gems that would improve the status of their armor.
Engineering would be nice because of the head armor called goggles.
As an Engineer you can make many useful items such as injectors for healing and mana pots which are used to save some space in your bag where you would probably have a lot of pots.
Inscription is a useful as well because of the nice glyphs you make for yourself.
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